![]() ![]() ![]() Your two hander won’t appear sheathed and just disappears like vanilla behaviour but the sword does show correctly sheathed, and vise versa.Ĥ. So say you have a two handed sword as main and second as a sword. The similar thing with companions weapons disappearing and re-appearing after a while I think is also something to do with this odd behaviour and makes sense if the equipped weapon fails to sheathe but the second one works because they only have 1 weapon.) I have no idea what is controlling this and it is linked to what causes companion weapons to vanish at times in vanilla normal game. (The one not currently in use and vise versa. When you sheathe the weapon, for some reason it disappears, however the secondary weapon will remain visible on your character When you un-sheathe it the first time, it works as intended. When you load into game state, your character will now display primary and secondary weapons on hip/back etc as they should be (Greatsword on back, sword on hip etc).ģ. Heavier and double-handed weapons will be sheathed on your back, while lighter and single-handed weapons will be strapped to your side.Ģ. If you’re interested in displaying that second weapon on your character, while sheathed, there’s a mod to help you out. When you do pull out one of those weapons, the second one remains hidden. ![]() However, they are never displayed on your character. You can have two weapons at the same time in GreedFall. Extract the File in …./Greedfall/datalocal.In either case, there’s a mod to increase the carrying capacity by ten times, raising the carrying limit to a massive 2,000 weight. This is more than enough for most players and for most of the play-through, unless you’re a hoarder and refuse to sell unneeded items to a merchant. GreedFall graciously allows you to have a carrying limit of 200 weight from the start. ![]()
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